<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1733905933270715223</id><updated>2011-11-27T15:41:42.821-08:00</updated><category term='Tools'/><category term='Introduction'/><category term='Accessories'/><category term='Standing'/><category term='Interaction'/><category term='GM Screen'/><category term='Delivery'/><category term='Dos and Don&apos;ts'/><category term='Boxed Text'/><title type='text'>Be A Better Game Master</title><subtitle type='html'>Advice on running better Role-Playing Games, from an experienced Game Master.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bettergamemaster.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bettergamemaster.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rev. Marx</name><uri>http://www.blogger.com/profile/18080647865632025246</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://1.bp.blogspot.com/_2dTG5WwW4F4/SXzkjM9K0kI/AAAAAAAAAAo/Q4XNwCqhftU/s1600-R/prize3.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1733905933270715223.post-6863220334524879654</id><published>2010-04-25T22:30:00.000-07:00</published><updated>2010-04-25T23:28:53.448-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Standing'/><category scheme='http://www.blogger.com/atom/ns#' term='Interaction'/><category scheme='http://www.blogger.com/atom/ns#' term='Delivery'/><category scheme='http://www.blogger.com/atom/ns#' term='Dos and Don&apos;ts'/><title type='text'>Stand and Deliver</title><content type='html'>The Game Master is a story teller. As such, he needs to be one of the key focal points of the game session. Think of him as the Ring Master at a circus. Even if he is not one of the performers, his job is to direct the attention and focus of the audience. When was the last time you saw a Ring Master that sat quietly in the corner or behind a partition? Never. He is always standing boldly in the center of the action, unless of course he is stepping aside so that the audience can give their attention to a performer, which is where he &lt;span style="font-style: italic;"&gt;directs&lt;/span&gt; there attention.&lt;br /&gt;&lt;br /&gt;As a Game Master it is important that you be able to direct the flow of the adventure, and thus the attention of the participants. This is especially true in a convention environment where there is limited time and ample distraction. Of course there are those games, usually more laid back games at home among seasoned players who know one another and who have exceptional role playing skills, where the players are engaged enough and motivated enough that they can work together and keep things flowing smoothly without much direction. In those rare cases the best thing a Game Master can do is keep a loose hand on the tiller and let the river flow where it may. You &lt;span style="font-weight: bold;"&gt;never &lt;/span&gt;want to get in the players' way when there is &lt;span style="font-weight: bold;"&gt;good &lt;/span&gt;role playing going on. However, those games are few and far between. Most games need direction and inspiration and a leader with charisma and vision.&lt;br /&gt;&lt;br /&gt;The Game Master needs to maintain a high energy level and a sustained presence at the game table in order to direct the players. One simple, yet under used, method of achieving this is for the Game Master to stand up and forgo the use of a chair. Standing affords several advantages. First, it makes you taller than everyone else. Just like how CEOs and other corporate executives always have smaller shorter chairs for their office guests than they have behind there desks, being the tallest one in the room immediately creates the subconscious impression in everyone else's mind that you are the leader. It makes it easier for everyone to see you, for everyone to focus on you, and for you to direct the proceedings.&lt;br /&gt;&lt;br /&gt;Second, standing causes the major blood vessels in your legs to constrict, which forces more blood into your upper body and brain. This helps you to fight fatigue, maintain focus and mental alertness. The GM sets the tone for the rest of the players. If the GM is sluggish and sedentary, the players will be too. If you want players that are energetic and motivated, the GM needs to be energetic and motivated. Even in a case where the players are full of energy themselves, with out a GM who can match there intensity, their enthusiasm will quickly derail the game without proper direction. They will ride roughshod over the adventure and before long the game will devolve into horseplay and buffoonery. A lot of people may not mind a game like that, but I'm writing this more for the people to whom the game is important and not just an excuse to get together, have fun and goof off. For those people, having a good GM is not really necessary, just having good friends is enough for a good time.&lt;br /&gt;&lt;br /&gt;Third, standing promotes movement. Movement draws attention, denotes action and inspires motivation. An engaging speaker uses his whole body to communicate. Too much movement can be distracting and overwhelming, but just enough movement helps to convey emotion and holds the attention of the audience. Think about motivational speakers, including preachers, you have seen on TV or in person. Which ones were more engaging? The ones that stood still behind a lectern, or the ones that used their whole body and the whole stage to communicate their message. Even if you had no interest in there message, I bet you found the ones that moved around easier to not fall asleep to. None of them, even the bad ones, would even think of remaining seated to conduct their session.&lt;br /&gt;&lt;br /&gt;Some game sessions can last a long time, so remaining standing for the entire game may not be realistic. What I like to do at a convention is to keep my chair nearby, but only sit down when the players are deeply engaged in role play and won't require my direction for a few minutes. This allows me to step aside and give the spotlight to their role playing and affords me a few minutes to rest. When I need to get their attention again to move the story along, I stand back up. Eventually this becomes a conditioned response. The players see you stand and immediately they know to give you there attention. Just like when the lunch ladies would condition the children to quiet down when they flashed the room lights.&lt;br /&gt;&lt;br /&gt;Standing is a good way for a Game Master to remain alert and motivated, maintain the attention and focus of the players, and provides good visibility between he and the players so that he can use his whole body to communicate, not just his voice. Give standing a try and see how it affects your game, and your own attitude.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733905933270715223-6863220334524879654?l=bettergamemaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bettergamemaster.blogspot.com/feeds/6863220334524879654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bettergamemaster.blogspot.com/2010/04/stand-and-deliver.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default/6863220334524879654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default/6863220334524879654'/><link rel='alternate' type='text/html' href='http://bettergamemaster.blogspot.com/2010/04/stand-and-deliver.html' title='Stand and Deliver'/><author><name>Rev. Marx</name><uri>http://www.blogger.com/profile/18080647865632025246</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://1.bp.blogspot.com/_2dTG5WwW4F4/SXzkjM9K0kI/AAAAAAAAAAo/Q4XNwCqhftU/s1600-R/prize3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733905933270715223.post-6078477430512551635</id><published>2009-10-28T23:12:00.000-07:00</published><updated>2009-12-11T11:51:32.703-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GM Screen'/><category scheme='http://www.blogger.com/atom/ns#' term='Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Interaction'/><category scheme='http://www.blogger.com/atom/ns#' term='Accessories'/><category scheme='http://www.blogger.com/atom/ns#' term='Dos and Don&apos;ts'/><title type='text'>180 Degrees of Seperation</title><content type='html'>In a tradition that dates back to the early days of role-playing, many Game Masters have become accustom to separating themselves from their players with that ubiquitous cardboard barrier known as the GM screen.  Tradition is not always good.&lt;br /&gt;&lt;br /&gt;GM screens, on their surface (literally), seem to be a useful tool. They are usually covered with a myriad of helpful charts, tables and quick reference material that allows the Game Master to have instant access to game rules without digging through a book. They also serve to obfuscate the Game Masters' notes, dice rolls and NPC character sheets. All of these are important things, but they come at a price.&lt;br /&gt;&lt;br /&gt;Being a good Game Master is all about connecting with your players. The one thing GM screens do best, is to separate the GM from the players. This is not conducive to good storytelling. Too many GMs use their screen (perhaps unintentionally) to hide behind. While this may be good for keeping the Game Master surrounded in the little bubble of his game world, it tends to leave everyone else at the table feeling like they are on the outside looking in. Would you want to listen to a story that was being told from the next room? How connected would you feel to a speaker who was sitting behind glass, like in a prison visiting room? As a Game Master, your number one job is to draw your players' imaginations into the fantasy world you create. Role-playing is supposed to be interactive. A GM screen not only creates a physical barrier, but an emotional and psychological one that insulates the players and the GM from one another. It distances them. It provides everyone an emotional distance that will likely lead to distraction, and allows the mind to wander. As a storyteller, you want as little to distract your players as possible. You need to engage them and hold their rapped attention for every second, engrossing them and immersing their minds in your world through vivid description. The most fulfilling and memorable role-playing experiences are ones that connect with the players emotionally. To achieve this, you want as little to stand in the way of your communication as possible. Ask any public speaker, and they will tell you that eye contact with your audience is key. You just can't connect from behind a cardboard fortress.&lt;br /&gt;&lt;br /&gt;But you&lt;i&gt; need&lt;/i&gt; all those ancillary benefits a GM screen provides, don't you? You can't be looking up tables and spot rules every few minutes. Won't that be even more distracting? Let's forget for the moment that as the Game Master you should be fluent with the rule system before you  attempt to run a game for anyone, and let's set aside the fact that you are supposed to be role-playing, not rule-playing (more on that in another post). You can still use the reference charts. Just don't hide behind them! Having spot rules and hit tables handy does speed up game play, just leave the screen lay flat on the table if you need it for that. It will still work horizontally.&lt;br /&gt;&lt;br /&gt;As for hiding your notes, can't you just cover them will a blank sheet of paper? If your players are so immature that they have to cheat by looking at your materials, they are only robbing themselves of the experience. If you suspect that they have been peeking, you can always change the material during play. Having the wrong information is usually more detrimental than not having any information.&lt;br /&gt;&lt;br /&gt;The same goes for dice rolls. You don't have to hide them from the players. You don't have to tell they players what they are for, or what the target number is, or if high or low is good for them. I rarely tell my players anything about my dice rolls. I make some of them in the open, and some I hide with my cupped hand or behind a short stack of books. Besides, dice are small and the numbers are smaller. It's hard to read a d20 from across the table. By not telling your players what you are rolling for, or the parameters of the roll, you are free to make things up as you go. Ignore the result. Roll for things that don't exist. Re-roll with impunity. Cheat. You're the GM, you're allowed.&lt;br /&gt;&lt;br /&gt;If you absolutely&lt;i&gt; must&lt;/i&gt; have a screen, make it a small one. By small I mean short, and by short I mean no more than six inches. That's plenty tall enough to hide your dice rolls and should make reading your notes from across the table pretty challenging. It's also big enough to print a few rules charts on, if necessary. For a time, I used a small screen I made from a cardboard box. It was about six inches high and twelve inches long, folded into thirds to help it stand up. It was just big enough to paper clip some 4x6 note cards to it to hold NPC stats. It worked fine, and was never in the way. I don't use it any more. Now, I don't use any screen at all, and I have never been happier.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733905933270715223-6078477430512551635?l=bettergamemaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bettergamemaster.blogspot.com/feeds/6078477430512551635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bettergamemaster.blogspot.com/2009/10/180-degrees-of-seperation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default/6078477430512551635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default/6078477430512551635'/><link rel='alternate' type='text/html' href='http://bettergamemaster.blogspot.com/2009/10/180-degrees-of-seperation.html' title='180 Degrees of Seperation'/><author><name>Rev. Marx</name><uri>http://www.blogger.com/profile/18080647865632025246</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://1.bp.blogspot.com/_2dTG5WwW4F4/SXzkjM9K0kI/AAAAAAAAAAo/Q4XNwCqhftU/s1600-R/prize3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733905933270715223.post-281363867058585561</id><published>2009-10-17T02:32:00.000-07:00</published><updated>2009-12-11T11:53:10.095-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Text'/><category scheme='http://www.blogger.com/atom/ns#' term='Delivery'/><category scheme='http://www.blogger.com/atom/ns#' term='Dos and Don&apos;ts'/><title type='text'>Rule #1:  NO BOXED TEXT !</title><content type='html'>This is a mistake I see even experienced Game Masters make all too often, and it is one of my biggest pet peeves. You know those little boxes you find in published scenarios that are filled with description text or narration for the Game Master to read to the players? DON'T READ IT!&lt;br /&gt;&lt;br /&gt;I don't mean not to read it to yourself so that you know what it says, I mean do not read it to the players. Under no circumstances should you &lt;i&gt;ever&lt;/i&gt; read boxed text to the players. This is one of the worst thing you could possibly do. Let me explain why. Set aside the fact that it is a clear indication to the players that you are unfamiliar with the material; As soon as your eyes drop down to that page and your voice changes to that "narration" style tone, you have lost the players' attention. And I do mean &lt;i&gt;right now&lt;/i&gt;. Nothing will lull a player into a glassy-eyed daze faster than the GM reading boxed text. Within seconds, they stop listening to you, they stop paying attention to the game, they are already thinking about looking up the movie schedule on their cell phone. You have little to no chance that they will even hear, let alone absorb, the information you are reading to them, so why bother. You may as well just skip that box and move on as if you had read it. Actually you are better off to just skip it. Even tough they will miss the information in the box, at least they won't unplug from the game.&lt;br /&gt;&lt;br /&gt;Of course, I'm not actually advocating that you skip the box, or its contents, but for god's sakes don't&lt;i&gt; read&lt;/i&gt; it to them. Paraphrase. Tell them what it says, but don't read from the page. You should keep eye contact with the players, and deliver the information with an engaging conversational tone of voice.&lt;br /&gt;&lt;br /&gt;I loath seeing published scenarios that over use this feature. The more boxes they print, the more tempting it is for the GM to read them aloud to the players. Try to think of those boxes as highlighting the description of the scene for you to relate to the players, making it easier for you to find on the page. Try &lt;i&gt;&lt;b&gt;not&lt;/b&gt;&lt;/i&gt; to think of them as a script for you to read.&lt;br /&gt;&lt;br /&gt;Maybe it seems like I'm harping on this rather simple point, but I see it happen time and time again. It is the single most common problem I have come across with bad Game Masters. I really can't over stress how important this simple rule is to the enjoyment of your players and your success as a Game Master. That is why I made it the subject of the first post on this blog. If you take away nothing else from this site, please remember this one rule...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NO BOXED TEXT !&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733905933270715223-281363867058585561?l=bettergamemaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bettergamemaster.blogspot.com/feeds/281363867058585561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bettergamemaster.blogspot.com/2009/10/rule-1-no-boxed-text.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default/281363867058585561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default/281363867058585561'/><link rel='alternate' type='text/html' href='http://bettergamemaster.blogspot.com/2009/10/rule-1-no-boxed-text.html' title='Rule #1:  NO BOXED TEXT !'/><author><name>Rev. Marx</name><uri>http://www.blogger.com/profile/18080647865632025246</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://1.bp.blogspot.com/_2dTG5WwW4F4/SXzkjM9K0kI/AAAAAAAAAAo/Q4XNwCqhftU/s1600-R/prize3.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733905933270715223.post-4227540805120008825</id><published>2009-10-16T22:32:00.000-07:00</published><updated>2009-10-28T23:13:02.198-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><title type='text'>Welcome, my name is Marx.</title><content type='html'>Hello everyone, and welcome to the Be A Better Game Master blog.  As, the title suggests, this blog is designed to give you tips and advice that will make you a better Game Master, whether you are running a small game for a couple of friends, or servicing hundreds of players at a major convention. Let me start off this adventure by telling you just a little bit about myself.  My name is Marx Stead, and I am a Game Master and the head administrator of &lt;a href="http://www.roguecthulhu.com/"&gt;Rogue Cthulhu&lt;/a&gt;, which is a gaming group founded in 1998 and which has organized and presented well over 100 games at the &lt;a href="http://www.originsgamefair.com/"&gt;Origins Game Fair&lt;/a&gt;. I began playing role-playing games in 1984, and Game Mastering a few years later. I have written, organized and run hundreds of game sessions, of both Live Action and traditional RPGs, for groups as large as 60 players and as small as one-on-one. I have run games in many different game systems, styles and genres, from horror to fantasy to romance, modern, and historical. I run both one-off scenarios and ongoing campaigns (one of which has been ongoing for over ten years).&lt;br /&gt;&lt;br /&gt;Over the years my experiences as both a player and a Game Master, I have formed many opinions about what makes a good game, and what a good Game Master should, and should not, do. For some time now, I have considered sharing those thoughts with others (especially whenever I see another Game Master performing poorly). I have considered several different formats, including pod casts or an essay, but the volume of material seemed daunting and I found it difficult to organize my thoughts. My recent experience with another &lt;a href="http://mrxdesigns.blogspot.com/"&gt;craft and prop making blog&lt;/a&gt; helped to convince me that the blog format might help break the information down into more manageable chunks and allow for a more "stream of consciousness" style of writing. Additionally, it would give readers like you the opportunity to chime in and share your thoughts and opinions via the comments section. I have no delusions about being the perfect Game Master, but I think I have some tips and advice that most other Game Masters could benefit from.&lt;br /&gt;&lt;br /&gt;Little by little, post by post, I hope to help make each of you a little better gamers and enhance your enjoyment of my favorite hobby. So, if everyone is sitting comfortably...   let's begin.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733905933270715223-4227540805120008825?l=bettergamemaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bettergamemaster.blogspot.com/feeds/4227540805120008825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bettergamemaster.blogspot.com/2009/10/welcome-my-name-is-marx.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default/4227540805120008825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733905933270715223/posts/default/4227540805120008825'/><link rel='alternate' type='text/html' href='http://bettergamemaster.blogspot.com/2009/10/welcome-my-name-is-marx.html' title='Welcome, my name is Marx.'/><author><name>Rev. Marx</name><uri>http://www.blogger.com/profile/18080647865632025246</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://1.bp.blogspot.com/_2dTG5WwW4F4/SXzkjM9K0kI/AAAAAAAAAAo/Q4XNwCqhftU/s1600-R/prize3.jpg'/></author><thr:total>0</thr:total></entry></feed>
